west dwarf

Dwarf, Western Clans

+2 Constitution, +2 Wisdom, –2 Charisma

Medium: No bonuses or penalties due to their size.

Slow and Steady: Base speed of 20 feet, never modified by armor or encumbrance

Darkvision: 60 feet

Wyrmscourged: Gain a +1 bonus on attack rolls and a +2 dodge bonus to AC and on saving throws against the exceptional, supernatural, and spell-like abilities of dragons. They also gain a +2 racial bonus on Knowledge (arcana) checks to identify dragons and can make such checks untrained. The desert craigs and mountains are home to dragons who were displeased thousands of years ago when dwarves began digging hear, refusing to pay tribute. A dragon’s grudge lasts almost as long as a dwarf’s. This racial trait replaces defensive training, hatred, and stonecunning.

Craftsman: The western clans are known for their superior craftsmanship when it comes to metallurgy and stonework with rare materials. Receive a +2 racial bonus on all Craft or Profession checks related to metal or stone. This racial trait replaces greed.

Hardy: +2 racial bonus on saving throws against poison, spells, and spell-like abilities.

Stability: +4 racial bonus to their Combat Maneuver Defense when resisting a bull rush or trip attempt while standing on the ground.

Weapon Familiarity: Proficient with battleaxes, heavy picks, and warhammers, and treat any weapon with the word “dwarven” in its name as a martial weapon.

Languages: Rol Bonus Languages: Ehelah, Kent, Drago, Bahia, gnomish, orga, Illissillion

west dwarf

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