Dwarf, Algran Clans
+2 Constitution, +2 Wisdom, –2 Charisma
Medium: No bonuses or penalties due to their size.
Slow and Steady: Base speed of 20 feet, never modified by armor or encumbrance
Darkvision: 60 feet
Defensive Training: Dwarves gain a +4 dodge bonus to AC against monsters of the giant subtype.
Lorekeeper: Algran clans more than any other are obsessed with history and their old enemies. Receive a +2 racial bonus on Knowledge (history) checks that pertain to Algran dwarves or their enemies. They can make such skill checks untrained. This racial trait replaces greed.
Hatred: Dwarves gain a +1 racial bonus on attack rolls against humanoid creatures of the orc and goblinoid subtypes because of their special training against these hated foes.
Hardy: Dwarves gain a +2 racial bonus on saving throws against poison, spells, and spell-like abilities.
Stability: Dwarves gain a +4 racial bonus to their Combat Maneuver Defense when resisting a bull rush or trip attempt while standing on the ground.
Rock Stepper: Algran dwarves spend much of their lives navigating steep mountain runs and rubble-strew slopes. They can ignore difficult terrain created by rubble, broken ground, or steep stairs when they take a 5-foot step. This racial trait replaces stonecunning.
Weapon Familiarity: Proficient with battleaxes, heavy picks, and warhammers, and treat any weapon with the word “dwarven” in its name as a martial weapon.
Languages: Rol Bonus Languages: Ehelah, Kent, Drago, Veltane, gnomish, orga, Illissillion